Slime Battle (No Honor)
A game created out of a 2-day multiplayer game development challenge.
Repository: GitHub - ReGaSLZR/No-Honor
Plugins / Asset Packs used:
- - Photon for multiplayer aspect
- - Cinemachine (imported into project, but not used)
- - NaughtyAttributes for Editor Attributes
- - Zenject for Dependency Injection
- - UniRx for Reactive Extensions
- - TextMeshPro for text elements
- - GUI Pro Kit for UI
- - JMO Assets' Cartoon FX pack for VFX
- - downloaded some sprites from flaticon and craftpix
Things I would modify or add if given more time to work on this:
- basic BGM y SFX
- keycodes in a separate model
- clean up of ToDo comments
- arrange leaderboard from Victor, to sore loser
- random scene (bg + jump pads position, spawnpoints)
- Buffs items -> Damage Multiplier?, Movement Speed, Health Potion
- Timer + Frantic mode on last x seconds
- Falling bombs
- Falling Platforms (respawn too)
- Player Shield?
- Character SpriteRenderer sorting
- Better Art Assets => Pixelated UI and Ball Sprite
Status | Released |
Platforms | HTML5 |
Author | RenSLZR |
Genre | Platformer, Shooter |
Made with | Unity |
Tags | 2D, Multiplayer, Unity |
Average session | A few seconds |
Languages | English |
Inputs | Keyboard, Mouse |
Multiplayer | Server-based networked multiplayer |
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