A game created out of a 2-day multiplayer game development challenge.

Repository: GitHub - ReGaSLZR/No-Honor


Plugins / Asset Packs used:

  • - Photon for multiplayer aspect
  • - Cinemachine (imported into project, but not used)
  • - NaughtyAttributes for Editor Attributes
  • - Zenject for Dependency Injection
  • - UniRx for Reactive Extensions
  • - TextMeshPro for text elements
  • - GUI Pro Kit for UI
  • - JMO Assets' Cartoon FX pack for VFX
  • - downloaded some sprites from flaticon and craftpix


Things I would modify or add if given more time to work on this:

  • basic BGM y SFX
  • keycodes in a separate model
  • clean up of ToDo comments
  • arrange leaderboard from Victor, to sore loser
  • random scene (bg + jump pads position, spawnpoints)
  • Buffs items -> Damage Multiplier?, Movement Speed, Health Potion
  • Timer + Frantic mode on last x seconds
  • Falling bombs
  • Falling Platforms (respawn too)
  • Player Shield?
  • Character SpriteRenderer sorting
  • Better Art Assets => Pixelated UI and Ball Sprite



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